Item: Judgment Thurible

Level10
Rarity
Common
Price975 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Treasure Vault (Remastered)Remaster

The golden religious symbol on the top of this spherical incense holder shifts its form to match the faith of its bearer. You gain no benefit from a judgment thurible if you don't worship a deity. The spell DC of any spell cast by activating this item is 27.

  • Armor After you cast a spell by activating the thurible, the thurible casts 3rd-rank Protection on you, with a duration of 1 round.
  • Weapon After you cast a spell by activating the thurible, the weapon gains a rune that lasts until the end of your next turn. It gains the Holy rune if your deity allows holy sanctification or the Unholy rune if your deity allows unholy sanctification. If your deity allows both, you can choose which rune the weapon gains. If your deity allows neither, your weapon doesn't gain a rune.

Activate Cast a Spell


Effect You cast Divine Lance.


Activate Cast a Spell

Frequency once per day


Effect You cast Divine Wrath.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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