Item: Enigma Mirror (Greater)
Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 27.
- Armor After you cast an illusion spell by activating the mirror, choose one ally within 30 feet. That ally is Concealed as if seen in a misty mirror, until the end of your next turn.
- Weapon After you cast an illusion spell by activating the mirror, illusory copies of the weapon swirl in the air around it. You're affected by the Thicket Of Knives spell until the end of your next turn. The spell ends if you stop wielding the affixed weapon.
Activate Cast a Spell
Effect You cast Forbidding Ward.
Activate Cast a Spell
Frequency once per day
Effect You cast Mirror's Misfortune.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
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