Item: Devilwing Badge (Major)

Level12
Rarity
Uncommon
Price1750 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Adventure Path: HellbreakersRemaster

This small tearing of a devil's wing has been cleansed with holy water before being mounted onto a silver badge. The spell attack modifier of any spell cast by Activating this item is +19, and the spell DC is 29.

  • Armor You gain resistance 10 to fire and unholy.
  • Weapon After you cast a spell by Activating the devilwing badge, your Strikes with the weapon deal an additional 1d8 spirit damage until the end of your next turn.

Effect: Devilwing Badge (Armor)

Effect: Devilwing Badge (Weapon)


Activate Cast a Spell

Effect You cast Divine Lance.


Activate Cast a Spell

Frequency once per day

Effect You cast 4th-rank Crisis Of Faith.


Activate Cast a Spell

Frequency once per day

Effect You cast Divine Wrath.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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