Item: Five-Feather Wreath (Major)

Level12
Rarity
Common
Price1750 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Impossible MagicRemaster

Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +19, and the spell DC is 29.

  • Armor You gain a +2 item bonus to Acrobatics checks and resistance 10 to falling damage.

  • Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 40 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.

Effect: Five Feather Wreath Armor


Activate Cast a Spell

Effect You cast Gale Blast.


Activate Cast a Spell

Frequency once per day

Effect You cast 4th rank Wall Of Wind.


Activate Cast a Spell

Frequency once per day

Effect You cast Fly.


Trait Effects

Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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