Item: Ghostcaller's Planchette
This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 29.
Armor After you cast a spell by activating the planchette, you gain resistance 5 to all physical damage (except Ghost Touch) until the start of your next turn. Attacks by incorporeal creatures (such as a ghost's ghostly hand) count as ghost touch.
Weapon After you cast a spell by activating the planchette, the affixed weapon gains the effects of the ghost touch property rune until the end of your next turn.
Activate Cast a Spell
Effect You cast Void Warp.
Activate Cast a Spell
Frequency once per day
Effect You cast Invoke Spirits
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
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