Item: Thorn Triad (Major)
From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 29.
- Armor After you cast a plant spell by activating the triad, you gain resistance 6 to bludgeoning and piercing damage and weakness 3 to fire until the end of your next turn, or double the resistance for a non-cantrip spell.
- Weapon After you cast a plant spell by activating the triad, thorns erupt from the weapon. Your Strikes with the weapon deal an additional 1d8 persistent bleed damage until the end of your next turn.
Activate Cast a Spell
Effect You cast Timber.
Activate Cast a Spell
Frequency once per day
Effect You cast 4th-rank Wall Of Thorns.
Activate Cast a Spell
Frequency once per day
Effect You cast Petal Storm.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Wood: Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood. These planes consist of trees and other flora latticed in organic patterns. Wood planes are often perfectly constructed to match their desired purpose or environment but aren’t usually outright hostile to visitors.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Thorn Triad (Greater) | 8 | Common | 450 gp |
| Thorn Triad | 4 | Common | 90 gp |
| Cerebral Barbell (Major) | 12 | Common | 1750 gp |
| Deathbane Crescent (Major) | 12 | Common | 1900 gp |
| Devilwing Badge (Major) | 12 | Uncommon | 1750 gp |
| Five-Feather Wreath (Major) | 12 | Common | 1750 gp |
| Flaming Star (Major) | 12 | Common | 1750 gp |
| Foxglove Token (Major) | 12 | Uncommon | 1750 gp |
| Ghostcaller's Planchette | 12 | Common | 1750 gp |
| Grim Sandglass (Major) | 12 | Common | 2000 gp |
| Heartmoss (Major) | 12 | Uncommon | 1750 gp |
| Jolt Coil (Major) | 12 | Common | 1750 gp |
| Perfect Droplet (Major) | 12 | Common | 1800 gp |
| Resonating Fork (Major) | 12 | Common | 1800 gp |
| Sandalwood Fan | 12 | Uncommon | 2000 gp |
| Sanguine Fang (Greater) | 12 | Common | 1750 gp |
| Spiny Lodestone (Major) | 12 | Common | 1750 gp |
| Trinity Geode (Major) | 12 | Common | 1900 gp |
| Wyrm Claw | 12 | Common | 1000 gp |
| Wyrm Spindle | 12 | Common | 1000 gp |