Item: Thorn Triad (Major)

Level12
Rarity
Common
Price1800 gp
UsageAffixed to non metal armor or a weapon
PublicationPathfinder Rage of ElementsRemaster

From each corner of this carved, triangular badge extends a long, sharp thorn. The spell DC of any spell cast by activating this item is 29.

  • Armor After you cast a plant spell by activating the triad, you gain resistance 6 to bludgeoning and piercing damage and weakness 3 to fire until the end of your next turn, or double the resistance for a non-cantrip spell.
  • Weapon After you cast a plant spell by activating the triad, thorns erupt from the weapon. Your Strikes with the weapon deal an additional 1d8 persistent bleed damage until the end of your next turn.

Effect: Thorn Triad Armor

Effect: Thorn Triad Weapon


Activate Cast a Spell

Effect You cast Timber.


Activate Cast a Spell

Frequency once per day

Effect You cast 4th-rank Wall Of Thorns.


Activate Cast a Spell

Frequency once per day

Effect You cast Petal Storm.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.

Wood: Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood. These planes consist of trees and other flora latticed in organic patterns. Wood planes are often perfectly constructed to match their desired purpose or environment but aren’t usually outright hostile to visitors.


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