Item: Flaming Star (Major)
A sheen of red crosses the surface of this star-shaped goldstone medallion when the light hits it. The affixed armor or weapon is warm to the touch. The spell attack roll of any spell cast by Activating this item is +19, and the spell DC is 29.
Armor You gain resistance 10 to fire.
Weapon After you cast a fire spell by Activating the star, your Strikes with the weapon deal an additional 1d8 fire damage until the end of your next turn.
Activate Cast a Spell
Effect You cast Ignition.
Activate Cast a Spell
Frequency once per day
Effect You cast 4th-rank Fireball.
DC 29 Basic Reflex
Activate Cast a Spell
Frequency once per day
Effect You cast Wall Of Fire.
Trait Effects
Fire: Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Flaming Star (Greater) | 8 | Common | 425 gp |
| Flaming Star | 3 | Common | 55 gp |
| Blazing Banner (Greater) | 12 | Uncommon | 2000 gp |
| Cerebral Barbell (Major) | 12 | Common | 1750 gp |
| Deathbane Crescent (Major) | 12 | Common | 1900 gp |
| Devilwing Badge (Major) | 12 | Uncommon | 1750 gp |
| Everburning Coal | 12 | Uncommon | 1750 gp |
| Five-Feather Wreath (Major) | 12 | Common | 1750 gp |
| Foxglove Token (Major) | 12 | Uncommon | 1750 gp |
| Ghostcaller's Planchette | 12 | Common | 1750 gp |
| Grim Sandglass (Major) | 12 | Common | 2000 gp |
| Heartmoss (Major) | 12 | Uncommon | 1750 gp |
| Jolt Coil (Major) | 12 | Common | 1750 gp |
| Perfect Droplet (Major) | 12 | Common | 1800 gp |
| Resonating Fork (Major) | 12 | Common | 1800 gp |
| Sanguine Fang (Greater) | 12 | Common | 1750 gp |
| Spiny Lodestone (Major) | 12 | Common | 1750 gp |
| Thorn Triad (Major) | 12 | Common | 1800 gp |
| Trinity Geode (Major) | 12 | Common | 1900 gp |
| Wyrm Claw | 12 | Common | 1000 gp |