Item: Jolt Coil (Major)
Contained within this small glass tube is a twisted wire filament crackling with electricity, sending static prickling through the hair of anyone holding it. The spell DC of any spell cast by activating this item is 29.
- Armor You gain resistance 5 to electricity.
- Weapon After you cast an electricity spell by activating the coil, your Strikes with the weapon deal an additional 1d8 electricity damage until the end of your next turn.
DC 29 Basic Reflex
Activate Cast a Spell
Effect You cast Electric Arc.
Activate Cast a Spell
Frequency once per day
Effect You cast 4th-rank Lightning Bolt.
Activate Cast a Spell
Frequency once per day
Effect You cast Draw The Lightning.
Trait Effects
Electricity: Effects with this trait deal electricity damage. A creature with this trait has a connection to magical electricity.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Jolt Coil (Greater) | 8 | Common | 475 gp |
| Jolt Coil | 3 | Common | 60 gp |
| Cerebral Barbell (Major) | 12 | Common | 1750 gp |
| Deathbane Crescent (Major) | 12 | Common | 1900 gp |
| Devilwing Badge (Major) | 12 | Uncommon | 1750 gp |
| Five-Feather Wreath (Major) | 12 | Common | 1750 gp |
| Flaming Star (Major) | 12 | Common | 1750 gp |
| Foxglove Token (Major) | 12 | Uncommon | 1750 gp |
| Ghostcaller's Planchette | 12 | Common | 1750 gp |
| Grim Sandglass (Major) | 12 | Common | 2000 gp |
| Heartmoss (Major) | 12 | Uncommon | 1750 gp |
| Perfect Droplet (Major) | 12 | Common | 1800 gp |
| Resonating Fork (Major) | 12 | Common | 1800 gp |
| Sanguine Fang (Greater) | 12 | Common | 1750 gp |
| Spiny Lodestone (Major) | 12 | Common | 1750 gp |
| Thorn Triad (Major) | 12 | Common | 1800 gp |
| Trinity Geode (Major) | 12 | Common | 1900 gp |
| Wyrm Claw | 12 | Common | 1000 gp |
| Wyrm Spindle | 12 | Common | 1000 gp |
| Brightbloom Posy (Greater) | 11 | Common | 1300 gp |