Item: Wyrm Spindle

Level12
Rarity
Common
Price1000 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Treasure Vault (Remastered)

The broken tips of four dragon claws—one of each magical tradition—are set into a silver fitting. They protrude in the shape of a star or compass.

  • Armor After you cast a non-cantrip spell by activating the spindle, you gain resistance 5 to fire, force, mental, and spirit for 1 minute.
  • Weapon After you cast a non-cantrip spell by activating the spindle, you gain a Dragon Breath activity that takes 2 actions and deals 6d6 damage to all creatures in a 30-foot type:cone with a DC 28 Basic Reflex save. Choose the type of damage when you use Dragon Breath: fire, force, mental, or spirit. You can use this activity once before the end of your next turn.

Effect: Wyrm Spindle Armor


Activate Cast a Spell

Effect You cast Gouging Claw.


Activate Cast a Spell

Frequency once per day

Effect You cast Summon Dragon.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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