Item: Cerebral Barbell (Major)

Level12
Rarity
Common
Price1750 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Impossible MagicRemaster

This tiny metallic barbell is strangely heavy for its size. The spell attack modifier of any spell cast by Activating this item is +19 and the DC of any spell cast by Activating this item is 29.

  • Armor You gain resistance 2 to force.

  • Weapon After casting a spell by Activating the cerebral barbell, your Strikes with the weapon deal an additional 4 force damage until the end of your next turn.

Effect: Cerebral Barbell Armor

Effect: Cerebral Barbell Weapon

DC 29 Basic Reflex


Activate Cast a Spell

Effect You cast Telekinetic Projectile.


Activate Cast a Spell

Effect You cast a 4th-rank Iron Rain.


Activate Cast a Spell

Frequency once per day

Effect You cast Magnetize.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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