Item: Five-Feather Wreath (Greater)
Identical feathers radiate from the center of this spellheart, held in place by woven straw. The spell attack roll of any spell cast by Activating this item is +14, and the spell DC is 24.
- Armor You gain a +1 item bonus to Acrobatics checks and resistance 5 to falling damage.
- Weapon After you cast an air spell by Activating the wreath, you can Fly 5 feet as a single action, or you can Fly 25 feet as a free action if the spell you cast wasn't a cantrip. This must be your next action, and if you don't have a fly Speed, you must end the flight on solid ground or fall.
Effect: Five Feather Wreath Armor
Activate Cast a Spell
Effect You cast Gale Blast.
Activate Cast a Spell
Frequency once per day
Effect You cast Wall Of Wind.
Trait Effects
Air: Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air. Planes with this trait consist mostly of open spaces and air of various levels of turbulence, though they also contain rare islands of floating stone and other elements and energies. Air planes usually have breathable atmospheres, though they might include clouds of acidic or toxic gas. Earth creatures often find themselves at a disadvantage within air planes, as there’s little solid ground for them to gain their bearings, which tends to at least make them uncomfortable.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Five-Feather Wreath | 4 | Common | 90 gp |
| Five-Feather Wreath (Major) | 12 | Common | 1750 gp |
| Brightbloom Posy | 8 | Common | 450 gp |
| Cerebral Barbell (Greater) | 8 | Common | 425 gp |
| Cheery Chime (Greater) | 8 | Common | 425 gp |
| Deathbane Crescent (Greater) | 8 | Common | 450 gp |
| Desolation Locket | 8 | Common | 470 gp |
| Devilwing Badge (Greater) | 8 | Uncommon | 425 gp |
| Extra Lung | 8 | Common | 500 gp |
| Flaming Star (Greater) | 8 | Common | 425 gp |
| Foxglove Token (Greater) | 8 | Uncommon | 425 gp |
| Grim Sandglass (Greater) | 8 | Common | 450 gp |
| Heartmoss (Greater) | 8 | Uncommon | 450 gp |
| Helping Hand (Greater) | 8 | Common | 415 gp |
| Jolt Coil (Greater) | 8 | Common | 475 gp |
| Lightweave Scarf | 8 | Common | 500 gp |
| Perfect Droplet (Greater) | 8 | Common | 450 gp |
| Rime Crystal (Greater) | 8 | Common | 425 gp |
| Silver Tongue | 8 | Common | 430 gp |
| Spiny Lodestone (Greater) | 8 | Common | 425 gp |