Item: Cerebral Barbell (Greater)
This tiny metallic barbell is strangely heavy for its size. The spell attack modifier of any spell cast by Activating this item is +14 and the DC of any spell cast by Activating this item is 24.
Armor You gain resistance 2 to force.
Weapon After casting a spell by Activating the cerebral barbell, your Strikes with the weapon deal an additional 3 force damage until the end of your next turn.
Effect: Cerebral Barbell Armor
Effect: Cerebral Barbell Weapon
DC 24 Basic Reflex
Activate Cast a Spell
Effect You cast Telekinetic Projectile.
Activate Cast a Spell
Frequency once per day
Effect You cast Iron Rain.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
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