Item: Desolation Locket
The surface of this golden, heart-shaped locket is nearly worn through with cracks. If opened, it reveals a portrait of someone the bearer loved dearly and has lost. The spell DC of any spell cast by activating this item is 24.
- Armor The desolation locket numbs you to further despair, and you gain a +2 item bonus to saving throws against emotion effects.
- Weapon (emotion, mental) After you cast a non-cantrip spell by activating the locket, you emanate an aura of hopelessness in a 5-foot emanation until the start of your next turn. A creature that ends its turn in the aura must succeed at a DC 24 Will saving throw against the locket's spell DC or become Slowed 1 (Slowed 2 on a critical failure) until the end of its next turn.
Effect: Desolation Locket Armor
Effect: Desolation Locket Weapon
Activate Cast a Spell
Effect You cast Haunting Hymn.
Activate Cast a Spell
Frequency once per day
Effect You cast Fear.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
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