Item: Cheery Chime (Greater)
This single crystalline wind chime occasionally jingles as if blown against another chime by a soothing breeze. The spell DC of any spell cast by Activating the item is 24.
Armor You gain a +2 item bonus to saving throws against emotion effects.
Weapon After you cast an emotion spell by Activating the cheery chime, your Strikes with the weapon deal an additional 1d6 mental damage until the end of your next turn.
DC 24 Basic Will
Activate Cast a Spell
Effect You cast Infectious Enthusiasm
Activate Cast a Spell
Effect You cast Laughing Fit
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
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| Spiny Lodestone (Greater) | 8 | Common |
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| Trinity Geode (Greater) | 8 | Common |
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