Item: Lightweave Scarf
The first of these strips of glittering cloth was worn by a monk from Jinin who would interweave it into his handwraps of mighty blows. The spell DC of any spell cast by activating this item is 24.
- Armor You gain a +2 item bonus to saving throws against illusions and Deception checks to Create A Diversion.
- Weapon (visual) After you cast an illusion spell by activating the scarf, the weapon is shrouded in a mesmerizing illusory pattern. Your next Strike causes the target to be Confused for 1 round if it hits. If you don't make a Strike by the end of your next turn, the illusion ends with no effect.
Effect: Lightweave Scarf (Armor)
Activate Cast a Spell
Effect You cast Light.
Activate Cast a Spell
Frequency once per day
Effect You cast Hypnotize.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Lightweave Scarf (Greater) | 15 | Common | 5500 gp |
| Lightweave Scarf (Major) | 18 | Common | 22000 gp |
| Brightbloom Posy | 8 | Common | 450 gp |
| Cerebral Barbell (Greater) | 8 | Common | 425 gp |
| Cheery Chime (Greater) | 8 | Common | 425 gp |
| Deathbane Crescent (Greater) | 8 | Common | 450 gp |
| Desolation Locket | 8 | Common | 470 gp |
| Devilwing Badge (Greater) | 8 | Uncommon | 425 gp |
| Five-Feather Wreath (Greater) | 8 | Common | 425 gp |
| Flaming Star (Greater) | 8 | Common | 425 gp |
| Foxglove Token (Greater) | 8 | Uncommon | 425 gp |
| Grim Sandglass (Greater) | 8 | Common | 450 gp |
| Heartmoss (Greater) | 8 | Uncommon | 450 gp |
| Helping Hand (Greater) | 8 | Common | 415 gp |
| Jolt Coil (Greater) | 8 | Common | 475 gp |
| Perfect Droplet (Greater) | 8 | Common | 450 gp |
| Rime Crystal (Greater) | 8 | Common | 425 gp |
| Silver Tongue | 8 | Common | 430 gp |
| Spiny Lodestone (Greater) | 8 | Common | 425 gp |
| Thorn Triad (Greater) | 8 | Common | 450 gp |