Item: Trinity Geode (Greater)

Level8
Rarity
Common
Price460 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Impossible MagicRemaster

The crystal chamber within this split geode is divided into three lobes of equal size. The spell DC of any spell cast by Activating this item is 24.

  • Armor After you cast an earth spell by Activating the geode, you gain resistance 3 to physical damage (except adamantine) until the end of your next turn, or double the resistance for a non-cantrip spell.
  • Weapon After you cast an earth spell by Activating the geode, your Strikes with the weapon deal an additional 1d6 bludgeoning damage until the end of your next turn.

Effect: Trinity Geode Armor

Effect: Trinity Geode Weapon


Activate Cast a Spell

Effect You cast Scatter Scree.


Activate Cast a Spell

Frequency once per day

Effect You cast One With Stone.


Trait Effects

Earth: Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth. These planes are mostly solid. Travelers arriving upon an earth plane risk suffocation if they don’t reach a cavern or some other air pocket within the plane’s solid matter. Creatures who can’t burrow are entombed in the plane’s substance and must attempt to dig their way toward an air pocket. Air creatures are ill at ease, as they rarely have the space to move freely through even the loftiest warrens.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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