Item: Sanguine Fang
A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 25.
- Armor You gain resistance 3 to persistent bleed damage and a +2 item bonus on saving throws against effects with the void trait.
- Weapon After you cast a spell by activating the fang, your Strikes with the weapon deal 1d4 persistent bleed damage until the end of your next turn.
Activate Cast a Spell
Effect You cast Void Warp.
Activate Cast a Spell
Frequency once per day
Effect You cast Vampiric Feast.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Sanguine Fang (Greater) | 12 | Common | 1750 gp |
| Sanguine Fang (Major) | 15 | Common | 5750 gp |
| Beastmaster's Sigil (Major) | 9 | Common | 700 gp |
| Guise of the Smirking Devil | 9 | Common | 700 gp |
| Saurian Spike | 9 | Common | 700 gp |
| Urn of Ashes | 9 | Common | 700 gp |
| Vigilant Eye | 9 | Common | 650 gp |
| Brightbloom Posy | 8 | Common | 450 gp |
| Cerebral Barbell (Greater) | 8 | Common | 425 gp |
| Cheery Chime (Greater) | 8 | Common | 425 gp |
| Deathbane Crescent (Greater) | 8 | Common | 450 gp |
| Decaying | 8 | Common | 500 gp |
| Desolation Locket | 8 | Common | 470 gp |
| Devilwing Badge (Greater) | 8 | Uncommon | 425 gp |
| Enigma Mirror (Greater) | 10 | Common | 950 gp |
| Five-Feather Wreath (Greater) | 8 | Common | 425 gp |
| Flaming Star (Greater) | 8 | Common | 425 gp |
| Foxglove Token (Greater) | 8 | Uncommon | 425 gp |
| Ghastly Cauldron | 10 | Uncommon | 900 gp |
| Grim Sandglass (Greater) | 8 | Common | 450 gp |