Item: Sanguine Fang (Major)
A pointed vampire fang hovers within this smoked-glass vial, its tip crimson with slowly dripping blood. The spell DC of any spell cast by activating this item is 34.
- Armor You gain resistance 10 to persistent bleed damage and a +3 item bonus on saving throws against effects with the void trait.
- Weapon After you cast a spell by activating the fang, your Strikes with the weapon deal 2d6 persistent bleed damage until the end of your next turn.
Activate Cast a Spell
Effect You cast Void Warp.
Activate Cast a Spell
Frequency once per day
Effect You cast 5th-rank Vampiric Feast.
Activate Cast a Spell
Frequency once per day
Effect You cast Vampiric Exsanguination.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Sanguine Fang (Greater) | 12 | Common | 1750 gp |
| Sanguine Fang | 9 | Common | 650 gp |
| Cheery Chime (Major) | 15 | Common | 5300 gp |
| Decaying (Greater) | 15 | Common | 6500 gp |
| Lightweave Scarf (Greater) | 15 | Common | 5500 gp |
| Phantasmal Doorknob (Major) | 15 | Common | 6000 gp |
| Saurian Spike (Major) | 15 | Common | 6500 gp |
| Silver Tongue (Greater) | 15 | Common | 2600 gp |
| Wyrm Claw (Greater) | 15 | Common | 6500 gp |
| Wyrm Spindle (Greater) | 15 | Common | 6500 gp |
| Clay Sphere (Major) | 14 | Uncommon | 4200 gp |
| Jyoti's Feather (Greater) | 14 | Common | 4100 gp |
| Jyoti's Feather (Major) | 16 | Common | 9400 gp |
| Radiant Prism | 16 | Common | 8600 gp |
| Thirsty Chalice (Major) | 16 | Common | 8750 gp |
| Desolation Locket (Greater) | 13 | Common | 2800 gp |
| Energizing Vial (Greater) | 13 | Common | 2700 gp |
| Enigma Mirror (Major) | 13 | Common | 2750 gp |
| Helping Hand (Major) | 13 | Common | 2400 gp |
| Hydrating Pinwheel (Greater) | 13 | Common | 2700 gp |