Item: Void Shackles

Level17
Rarity
Rare
Price12500 gp
UsageHeld in two hands
PublicationPathfinder #212: A Voice in the BlightRemaster

Void shackles are built from supernatural crystals that form in the Void—materials that dig painfully into the flesh of those they restrain. A set of void shackles functions as superior manacles, but while they are in the Void, the crystals fluctuate in response to the plane's energy, which increases all DCs to remove them or Escape by 1 to DC 43. If a check to remove void shackles from a creature fails, the wearer of the manacles takes 10d6 void damage (DC 37 Basic Fortitude save). While a creature is manacled, the void shackles attempt to counteract any teleportation effect that targets the manacled creature, with a counteract rank of 9th and a +25 modifier to the roll. If the teleportation effect is countered, the manacled creature takes 10d6 void damage (DC 37 Basic Fortitude save).

Void shackles can be placed on incorporeal creatures as if they were not incorporeal. An incorporeal creature manacled by void shackles cannot pass through solid objects. Even a soul can be Restrained via void shackles, provided the soul was of a 17th- or lower-level creature in life. A soul held in void shackles cannot move on to the afterlife, cannot become undead, and can be transported by simply transporting the shackles.

Activate—Affix Shackle 2 (manipulate)


Effect You affix the void shackles to a helpless or willing creature or to any 17th- or lower-level soul. The shackles grow in size to accommodate the wrists or ankles of any size creature.

Activate—Release Shackle 2 (manipulate)


Effect You cause the void shackles to open and release their prisoner. If you were not the one to affix the shackles to that creature or soul, you must attempt a DC 43 Will save.


Critical Success The shackles open.

Success The shackles open, but you and the shackled creature take 5d6 void damage.

Failure The shackles do not open, and you and the shackled creature take 10d6 void damage.

Critical Failure As failure, but 20d6 void damage.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy. Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).


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