Item: Warding Statuette (Greater)

Level13
Rarity
Common
Price2600 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Treasure Vault (Remastered)

This small figurine is carved from soapstone in the shape of a deity or guardian, facing both front and back to indicate unflagging vigilance. The spell attack modifier of any spell cast by activating this item is +20.

  • Armor You gain resistance 5 against ranged weapon attacks.
  • Weapon When you hit with a Strike using the affixed weapon, or when a spell effect you created by activating the statuette hits with a Strike, you can choose a creature adjacent to the creature that was hit. That creature gains a +1 status bonus to AC until the start of your next turn. No more than one creature can benefit from this each turn.

Effect: Warding Statuette Armor

Effect: Warding Statuette Weapon


Activate Cast a Spell

Effect You cast Shield.


Activate Cast a Spell

Frequency once per day

Effect You cast 5th-rank Spiritual Weapon.


Activate Cast a Spell

Frequency once per day

Effect You cast Spiritual Guardian.


Trait Effects

Force: Effects with this trait deal force damage or create objects made of pure magical force.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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