Item: Rime Crystal (Major)

Level13
Rarity
Common
Price2800 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Treasure Vault (Remastered)

Slowly spinning at the center of this crystalline orb is a single snowflake, and its surface remains lightly covered in frost no matter how hot the weather is outside. The spell attack modifier of any spell cast by activating this item is +20, and the spell DC is 30.

  • Armor You gain resistance 10 to cold.
  • Weapon After you cast a cold spell by activating the crystal, your Strikes with the weapon deal an additional 1d8 cold damage until the end of your next turn.

Effect: Rime Crystal Armor

Effect: Rime Crystal Weapon


Activate Cast a Spell

Effect You cast Frostbite.


Activate Cast a Spell

Frequency once per day

Effect You cast Ice Storm.


Activate Cast a Spell

Frequency once per day

Effect You cast Howling Blizzard.


Trait Effects

Cold: Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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