Item: Jyoti's Feather (Greater)

Level14
Rarity
Common
Price4100 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Treasure Vault (Remastered)

A jyoti's feather is a shimmering red-and-gold feather that seems almost metallic, although it's delicate and flexible to the touch. Though most aren't made from true jyoti feathers, as the reclusive outsiders avoid visitors from the Universe, the creatures' connection to life energy lent these spellhearts their name.

  • Armor You gain a +3 item bonus to saving throws against death effects and void energy.
  • Weapon The weapon has the Vitalizing rune while the feather is affixed.

Effect: Jyoti's Feather Armor

Effect: Jyoti's Feather Weapon


Activate Cast a Spell

Effect You cast Stabilize.


Activate Cast a Spell

Frequency once per day

Effect You cast 5th-rank Vital Beacon.


Activate Cast a Spell

Frequency once per day

Effect You cast Healing Well


Trait Effects

Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.

Vitality: Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy. These planes are awash with life energy. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense. At the end of each round, an undead creature takes at least minor vitality environmental damage. In the strongest areas of a vitality plane, they could take moderate or even major vitality damage instead. While this might seem safe for living creatures, vitality planes present a different danger. Living creatures regain an amount of HP each round equal to the environmental damage undead take in the same area. If this would bring the living creature above their maximum HP, any excess becomes temporary HP. Unlike normal, these temporary HP combine with each other, and they last until the creature leaves the plane. If a creature’s temporary HP from a vitality plane ever exceeds its maximum HP, it explodes in a burst of overloaded vitality energy, spreading across the area to birth new souls.


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