Item: Cheery Chime (Major)

Level15
Rarity
Common
Price5300 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Impossible MagicRemaster

This single crystalline wind chime occasionally jingles as if blown against another chime by a soothing breeze. The spell DC of any spell cast by Activating the item is 34.

  • Armor You gain a +3 item bonus to saving throws against emotion effects.

  • Weapon After you cast an emotion spell by Activating the cheery chime, your Strikes with the weapon deal an additional 1d8 mental damage until the end of your next turn.

Effect: Cheery Chime Armor

Effect: Cheery Chime Weapon

DC 34 Basic Will


Activate Cast a Spell

Effect You cast Infectious Enthusiasm


Activate Cast a Spell

Effect You cast Laughing Fit


Activate Cast a Spell

Frequency once per day

Effect You cast 6th-rank Roaring Applause


Activate Cast a Spell

Frequency once per day

Effect You cast Zealous Conviction


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


Related Items