Item: Heartmoss

Level3
Rarity
Uncommon
Price55 gp
UsageAffixed to armor or a weapon
PublicationPathfinder #202: Severed at the RootRemaster

This burgundy moss grows in heart-shaped clumps and releases a pleasant, calming scent. The spell DC of any spell cast by Activating this item is 17.

  • Armor You gain resistance 2 to mental damage and a +1 item bonus to saving throws against effects with the emotion trait.
  • Weapon After you cast a healing spell by activating the heartmoss, the weapon exudes a soothing scent. Your Strikes with the affixed weapon have the nonlethal trait for 1 minute. Until the end of your next turn, Strikes with the affixed weapon cause the target to be Stupefied 1 for 1 round if it hits (or for 3 rounds on a critical hit).

Activate Cast a Spell


Effect You cast Stabilize.


Trait Effects

Healing: A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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