Item: Helping Hand
This miniature wooden hand has fully articulated fingers with brass joints. The tiny hand twitches infrequently of its own accord, especially if scrutinized for too long.
Armor You increase your maximum and encumbered Bulk limit by 1.
Weapon You gain a +1 item bonus to skill checks to Aid when wielding the weapon.
Activate Cast a Spell
Effect You cast Telekinetic Hand.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.
Related Items
| Name | Level | Rarity |
|---|---|---|
| All-Seeing Eye | 3 | Common |
| Cerebral Barbell | 3 | Common |
| Cheery Chime | 3 | Common |
| Clay Sphere | 3 | Uncommon |
| Deathbane Crescent | 3 | Common |
| Flaming Star | 3 | Common |
| Foxglove Token | 3 | Uncommon |
| Grim Sandglass | 3 | Common |
| Heartmoss | 3 | Uncommon |
| Jolt Coil | 3 | Common |
| Perfect Droplet | 3 | Common |
| Rime Crystal | 3 | Common |
| Thirsty Chalice | 3 | Common |
| Trinity Geode | 3 | Common |
| Devilwing Badge | 4 | Uncommon |
| Five-Feather Wreath | 4 | Common |
| Spiny Lodestone | 4 | Common |
| Thorn Triad | 4 | Common |
| All-Seeing Eye (Greater) | 5 | Common |
| Beastmaster's Sigil | 5 | Common |