Item: Grim Sandglass

Level3
Rarity
Common
Price55 gp
UsageAffixed to armor or a weapon
PublicationPathfinder Secrets of Magic

One bulb of this tiny hourglass contains black sand, the other white. After even a few grains pass from one side to the other, it reverses its flow to keep the two sides in equilibrium. The spell DC of any spell cast by Activating this item is 17.

  • Armor You gain resistance 2 to void.
  • Weapon After you Cast a Spell by Activating the sandglass, your Strikes with the weapon deal an additional 1d4 void damage until the end of your next turn.

Effect: Grim Sandglass Armor

Effect: Grim Sandglass Weapon


Activate Cast a Spell

Effect You cast Void Warp.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a _major five-feather wreath_ requires _air walk_, _gale blast_, and _wall of wind_.


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