Spell: Spirit Ward
TypeSpell
Level1
Rarity
Traits
Traditions
Cast1 to 3
Rangevaries
Targets1 creature
Duration1 minute
PublicationPathfinder Lost Omens Shining Kingdoms
You draw on nearby spiritual energy or on echoes of the spirits you've invoked throughout your life to temporarily ward living flesh against dangerous spirits. You grant the target a +1 status bonus to saving throws against spells and effects caused by creatures that have the spirit trait and haunts. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 The spell has a range of touch.
2 (concentrate) The spell has a range of 30 feet. If you target a living creature, the bonus increases to +2.
3 (concentrate) You create a ward in a 30-foot emanation. This targets you and all your allies in the burst.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Approximate | 1 | Common | |
| Bullhorn | 1 | Common | |
| Daze | 1 | Common | |
| Detect Magic | 1 | Common | |
| Detect Metal | 1 | Common | |
| Forbidding Ward | 1 | Common | |
| Glamorize | 1 | Common | |
| Glowing Trail | 1 | Uncommon | |
| Haunting Hymn | 1 | Common | |
| Illuminate | 1 | Common | |
| Inside Ropes | 1 | Uncommon | |
| Know the Way | 1 | Common | |
| Light | 1 | Common | |
| Needle Darts | 1 | Common | |
| Prestidigitation | 1 | Common | |
| Read Aura | 1 | Common | |
| Read the Air | 1 | Common | |
| Sigil | 1 | Common | |
| Summon Instrument | 1 | Common | |
| Tremor Signs | 1 | Common |