Spell: Pillar of Water
Level3
Traditions
Cast3
Range120 feet
Duration1 minute
Rarity
Traits
PublicationPathfinder Rage of Elements
You create a large, self-contained cylinder of still, clear fresh water. You choose the radius and height of the pillar, to a maximum radius of 15 feet and a maximum height of 60 feet. Creatures inside the pillar can Swim through the water as normal (DC 10 Athletics), or if the spell was cast on solid ground, walk along the bottom (which is difficult terrain). Any creature that exits the pillar falls or lands accordingly.
Related Spells
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Aqueous Orb | 3 | Common | |
| Coral Scourge | 3 | Common | |
| Crashing Wave | 3 | Common | |
| Dive and Breach | 3 | Common | |
| Elemental Annihilation Wave | 3 | Common | |
| Scrying Ripples | 3 | Common | |
| Wall of Water | 3 | Common | |
| Blazing Dive | 3 | Common | |
| Blindness | 3 | Common | |
| Blister Bomb | 3 | Common | |
| Bone Flense | 3 | Rare | |
| Bottomless Stomach | 3 | Common | |
| Caster's Imposition | 3 | Uncommon | |
| Cave Fangs | 3 | Common | |
| Conjured Conveyance | 3 | Uncommon | |
| Croak Voice | 3 | Common | |
| Cup of Dust | 3 | Common | |
| Curse of Lost Time | 3 | Common | |
| Day's Weight | 3 | Common | |
| Deep Sight | 3 | Rare |