Spell: Draw Ire

Level1
TraditionsArcaneOccult
Cast2
Range120 feet
Targets1 creature
Duration1 minute
RarityCommon

You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a -1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.


Critical Success The target is unaffected.

Success The target takes half damage and the penalty. The spell ends at the end of the target's next turn. @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Draw Ire (Success)]

Failure The target takes full damage and the penalty.

Critical Failure The target takes double damage, and the status penalty is -2.

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Draw Ire]


Heightened (+1) The damage increases by 1d10.


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