Spell: Draw Ire
Level1
Traditions
Cast2
Range120 feet
Targets1 creature
Duration1 minute
Rarity
Traits
You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a -1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.
Critical Success The target is unaffected.
Success The target takes half damage and the penalty. The spell ends at the end of the target's next turn. @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Draw Ire (Success)]
Failure The target takes full damage and the penalty.
Critical Failure The target takes double damage, and the status penalty is -2.
@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Draw Ire]
Heightened (+1) The damage increases by 1d10.