Spell: Charged Javelin

Level1
Cast2
Range60 feet
Targets1 creature
RarityUncommon

You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack against the target's AC. The javelin deals 1d6 electricity damage and 1 persistent electricity damage.

As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Charged Javelin]


Critical Success The javelin deals double damage, both initial and persistent.

Success The javelin deals full damage.


Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.


Related Spells