Spell: Cast into Time

TypeSpell
Rank6
Rarity
Common
Traditions
Cast2
Area15
PublicationPathfinder Impossible MagicRemaster

You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from the past and future deals 5d8 mental damage and 5d6 bludgeoning damage to creatures in the area, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM. Creatures that are immune to mental effects can still be affected by this spell but take no mental damage.


Critical Success The creature is unaffected.

Success The creature falls into time. When it returns, it takes half damage.

Failure The creature falls into time. When it returns, it takes full damage and is Sickened 1.

Critical Failure The creature falls into time. When it returns, it takes double damage and is Sickened 2.


Heightened (+1) The bludgeoning damage increases by 2d6.


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