Item: Staff of Nature's Cunning (Major)
Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge and the smell of an ancient forest. While wielding the staff, you gain a +2 item bonus to Nature checks to Recall Knowledge.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip Tangle Vine
5th Plant Form, Wall Of Thorns
Craft Requirements Supply one casting of all listed levels of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Plant: Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Effects that manipulate plants have no effect in an area with no plants.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Staff of Nature's Cunning (Greater) | 11 | Common | 1400 gp | 1d4 |
| Staff of Nature's Cunning | 7 | Common | 250 gp | 1d4 |
| Beast Staff (Major) | 15 | Common | 6250 gp | 1d4 |
| Cythbikian Staff | 15 | Unique | 5800 gp | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 5300 gp | 1d4 |
| Zombie Staff (Major) | 15 | Common | 5600 gp | 1d4 |
| Accursed Staff (Major) | 14 | Common | 4000 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Dragonprism Staff | 14 | Common | 4500 gp | 1d6 |
| Fey Staff (Major) | 14 | Common | 3850 gp | 1d4 |
| Fluid Form Staff (Major) | 14 | Common | 4000 gp | 1d4 |
| Guardian Staff (Major) | 14 | Common | 4000 gp | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |
| Poisoner's Staff (Major) | 14 | Uncommon | 4000 gp | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 8500 gp | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 10000 gp | 1d4 |
| Staff of Control (Major) | 14 | Uncommon | 4000 gp | 1d4 |
| Staff of Elemental Power (Major) | 14 | Common | 4000 gp | 1d4 |
| Staff of Encroaching Shadows (Major) | 16 | Uncommon | 9100 gp | 1d4 |