Item: Staff of Nature's Cunning (Greater)
Moss and winding vines give this gnarled staff of wild wood a vibrant green tinge and the smell of an ancient forest. While wielding the staff, you gain a +2 item bonus to Nature checks to Recall Knowledge.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip Tangle Vine
Craft Requirements Supply one casting of all listed levels of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Plant: Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Effects that manipulate plants have no effect in an area with no plants.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Staff of Nature's Cunning | 7 | Common | 250 gp | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 6500 gp | 1d4 |
| Beast Staff (Greater) | 11 | Common | 1400 gp | 1d4 |
| Spellstriker Staff (Greater) | 11 | Common | 1400 gp | 1d4 |
| Spy Staff (Greater) | 11 | Uncommon | 1175 gp | 1d4 |
| Zombie Staff (Greater) | 11 | Common | 1200 gp | 1d4 |
| Accursed Staff (Greater) | 10 | Common | 900 gp | 1d4 |
| Animal Staff (Major) | 12 | Common | 1900 gp | 1d4 |
| Arboreal Staff | 12 | Rare | - | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1900 gp | 1d4 |
| Birchstaff (Major) | 12 | Common | 1800 gp | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 2750 gp | 1d4 |
| Composer Staff (Major) | 12 | Common | 1800 gp | 1d4 |
| Corrosive Staff (Major) | 12 | Common | 1800 gp | 1d4 |
| Drazmorg's Staff of All-Sight | 10 | Unique | 475 gp | 1d4 |
| Fanged Staff | 10 | Common | 925 gp | 1d4 |
| Fey Staff (Greater) | 10 | Common | 860 gp | 1d4 |
| Fluid Form Staff (Greater) | 10 | Common | 900 gp | 1d4 |
| Gambler's Staff | 12 | Uncommon | 2000 gp | 1d4 |
| Guardian Staff (Greater) | 10 | Common | 900 gp | 1d4 |