Item: Drazmorg's Staff of All-Sight
This long, gnarled staff looks like several bones fused together, then wrapped tightly with strips of desiccated, gray skin. At the top of the staff, a clump of sinew clasps a small stone orb resembling a large human eye. When the staff is activated, this eye twitches and glances around randomly. When wielding this staff, you gain a +1 item bonus to visual Perception checks.
Activate Cast A Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Read Aura
- 1st Sure Strike
- 2nd Darkvision, Floating Flame (creates what appears to be a large eye made of fire), See The Unseen
- 3rd Organsight, Web Of Eyes
- 4th Clairvoyance, Countless Eyes, Detect Scrying
Craft Requirements Supply one casting of all listed levels of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Accursed Staff (Greater) | 10 | Common | 1d4 |
| Fluid Form Staff (Greater) | 10 | Common | 1d4 |
| Guardian Staff (Greater) | 10 | Common | 1d4 |
| Lyrakien Staff (Greater) | 10 | Common | 1d4 |
| Staff of Control (Greater) | 10 | Common | 1d4 |
| Staff of Elemental Power (Greater) | 10 | Common | 1d4 |
| Staff of Final Rest (Greater) | 10 | Uncommon | 1d4 |
| Staff of Metal (Greater) | 10 | Common | 1d4 |
| Staff of Nature's Vengeance | 10 | Common | 1d4 |
| Staff of Phantasms (Greater) | 10 | Common | 1d4 |
| Staff of Protection (Greater) | 10 | Common | 1d4 |
| Staff of Providence (Greater) | 10 | Common | 1d4 |
| Staff of Summoning (Greater) | 10 | Common | 1d4 |
| Staff of the Dead (Greater) | 10 | Common | 1d4 |
| Staff of the Tempest (Greater) | 10 | Common | 1d4 |
| Staff of the Unblinking Eye (Greater) | 10 | Uncommon | 1d4 |
| Beast Staff (Greater) | 11 | Common | 1d4 |
| Spellstriker Staff (Greater) | 11 | Common | 1d4 |
| Spy Staff (Greater) | 11 | Uncommon | 1d4 |
| Staff of Nature's Cunning (Greater) | 11 | Common | 1d4 |