Item: Staff of the Tempest (Greater)
A staff of the tempest is usually crafted from the wood of a tree struck by lightning. It's often gnarled and blackened with the occasional spark of electricity flashing from its length. While wielding the staff, your vision is less inhibited by stormy weather. While you hold the staff, you ignore the Concealed condition from mist, precipitation, and the like.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Electric Arc
- 1st Hydraulic Push, Thunderstrike
- 2nd Mist, Resist Energy (electricity only), Thunderstrike
- 3rd Lightning Bolt, Wall Of Wind
- 4th Hydraulic Torrent, Lightning Bolt
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Accursed Staff (Greater) | 10 | Common | 900 gp | 1d4 |
| Drazmorg's Staff of All-Sight | 10 | Unique | 475 gp | 1d4 |
| Fanged Staff | 10 | Common | 925 gp | 1d4 |
| Fey Staff (Greater) | 10 | Common | 860 gp | 1d4 |
| Fluid Form Staff (Greater) | 10 | Common | 900 gp | 1d4 |
| Guardian Staff (Greater) | 10 | Common | 900 gp | 1d4 |
| Lyrakien Staff (Greater) | 10 | Common | 920 gp | 1d4 |
| Staff of Control (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of Elemental Power (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of Encroaching Shadows (Greater) | 10 | Uncommon | 900 gp | 1d4 |
| Staff of Final Rest (Greater) | 10 | Uncommon | 900 gp | 1d4 |
| Staff of Metal (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of Nature's Vengeance | 10 | Common | 900 gp | 1d4 |
| Staff of Phantasms (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of Protection (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of Providence (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of Summoning (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of the Dead (Greater) | 10 | Common | 900 gp | 1d4 |
| Staff of the Unblinking Eye (Greater) | 10 | Uncommon | 900 gp | 1d4 |
| Wanderer’s Staff (Greater) | 10 | Common | 900 gp | 1d4 |