Item: Spy Staff (Greater)
In its normal form, a spy staff is a slim rod of burnished wood with subtle etchings of eyes upon its sides. The first to develop the spy staff were agents of Andoran's Twilight Talons, but such staves have spread to other espionage agencies.
Activate 1 (concentrate)
Effect You change the shape and appearance of this staff to that of an ordinary handheld accessory of your choosing of the same Bulk. The staff's statistics don't change. Only a creature benefiting from truesight or a similar effect can attempt to disbelieve this illusion, with a DC of 32.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Message
- 1st Illusory Disguise, Invisible Item, Message Rune
- 2nd Disguise Magic, Humanoid Form, Illusory Disguise
- 3rd Clairaudience, Illusory Disguise, Veil Of Privacy
- 4th Clairvoyance, Peaceful Bubble
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Illusion: Effects and magic items with this trait involve false sensory stimuli. Magic with the illusion trait creates false sensory stimuli. Sometimes illusions allow creatures a chance to disbelieve the spell, which lets the creature ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks, Interacts, or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or save the GM chooses) to the caster's spell DC. Mental illusions typically provide rules in the spell's description for disbelieving the effect (usually via a Will save). If a creature engages with an illusion in a way that would prove it's not what it seems, the creature might know that an illusion is present, but it still can't ignore the illusion without successfully disbelieving it. Disbelieving a visual illusion makes it and those things it blocks seem hazy and indistinct, which might block vision enough to leave the other side concealed.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Ringmaster's Staff (Greater) | 12 | Uncommon | 1d4 |
| Spy Staff | 7 | Uncommon | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 1d4 |
| Ringmaster's Staff | 6 | Uncommon | 1d4 |
| Beast Staff (Greater) | 11 | Common | 1d4 |
| Spellstriker Staff (Greater) | 11 | Common | 1d4 |
| Staff of Nature's Cunning (Greater) | 11 | Common | 1d4 |
| Zombie Staff (Greater) | 11 | Common | 1d4 |
| Accursed Staff (Greater) | 10 | Common | 1d4 |
| Animal Staff (Major) | 12 | Common | 1d4 |
| Arboreal Staff | 12 | Rare | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 1d4 |
| Composer Staff (Major) | 12 | Common | 1d4 |
| Drazmorg's Staff of All-Sight | 10 | Unique | 1d4 |
| Fluid Form Staff (Greater) | 10 | Common | 1d4 |
| Gambler's Staff | 12 | Uncommon | 1d4 |
| Guardian Staff (Greater) | 10 | Common | 1d4 |
| Librarian Staff (Greater) | 12 | Common | 1d4 |
| Lyrakien Staff (Greater) | 10 | Common | 1d4 |