Item: Gambler's Staff

TypeWeapon
Level12
Rarity
Uncommon
Base ItemStaff
CategorySimple
GroupClub
Damage1d4 bludgeoning
Price2000 gp
UsageHeld in one hand

A small glass orb on the head of a gambler's staff holds a pair of six-sided dice that shift and roll within. Spellcasters who make their living via games of chance use gamblers' staves to encourage the odds in their favor. Most gambling dens ban players they discover using such magic items. A gambler's staff grants you a +2 circumstance bonus to checks to Earn Income from gambling (typically using Games Lore). To get this benefit, the staff must be on your person during all the downtime you spend gambling.

Activate Cast a Spell


Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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