Item: Staff of Earth (Major)
Geometric patterns are etched into the smooth brown-and-gray surface of a staff of earth, which makes a solid, resonant thud whenever tapped against the ground. While wielding a staff of earth, you gain a +1 circumstance bonus to your Fortitude saves and DC against effects that Shove you or knock you Prone.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Scatter Scree
- 1st Pummeling Rubble
- 2nd Expeditious Excavation, Pummeling Rubble
- 3rd Earthbind, Shifting Sand
- 4th Expeditious Excavation, Mountain Resilience, Shape Stone
- 5th Blazing Fissure, Wall Of Stone
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Animal Staff (Major) | 12 | Common | 1d4 |
| Arboreal Staff | 12 | Rare | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 1d4 |
| Composer Staff (Major) | 12 | Common | 1d4 |
| Gambler's Staff | 12 | Uncommon | 1d4 |
| Librarian Staff (Greater) | 12 | Common | 1d4 |
| Mentalist's Staff (Major) | 12 | Common | 1d4 |
| Pirate Staff | 12 | Common | 1d4 |
| Purgatory Emissary's Staff | 12 | Rare | 1d4 |
| Ringmaster's Staff (Greater) | 12 | Uncommon | 1d4 |
| Snowcaster's Staff | 12 | Rare | 1d4 |
| Socialite Staff | 12 | Common | 1d4 |
| Staff of Air (Major) | 12 | Common | 1d4 |
| Staff of Arcane Might | 12 | Rare | 1d4 |
| Staff of Fire (Major) | 12 | Common | 1d4 |
| Staff of Healing (Major) | 12 | Common | 1d4 |
| Staff of Impossible Visions (Greater) | 12 | Uncommon | 1d4 |
| Staff of the Black Desert | 12 | Uncommon | 1d4 |
| Staff of the Desert Winds (Greater) | 12 | Common | 1d4 |