Item: Memento Mori Staff
A carved nosoi figurine sits atop this white ash staff, which carries the faint scent of funereal herbs. These staves are often used by Pharasmins to communicate with the unquiet dead and lay them to rest. A memento mori staff is a +2 striking astral staff.
Activate—Pierce the Veil 1 (concentrate, manipulate)
Frequency once per hour
Effect The staff searches for undead, warming to your touch if there are any undead within 60 feet. It cannot identify the precise location of the undead, nor their exact numbers. You can Sustain this effect for a maximum of 1 minute.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
CantripVitality Lash
1st Bless, Infuse Vitality
3rd Anointed Ground, Reblooded
5th Infuse Vitality, Peaceful Rest
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Animal Staff (Major) | 12 | Common | 1d4 |
| Arboreal Staff | 12 | Rare | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1d4 |
| Birchstaff (Major) | 12 | Common | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 1d4 |
| Composer Staff (Major) | 12 | Common | 1d4 |
| Corrosive Staff (Major) | 12 | Common | 1d4 |
| Gambler's Staff | 12 | Uncommon | 1d4 |
| Librarian Staff (Greater) | 12 | Common | 1d4 |
| Mentalist's Staff (Major) | 12 | Common | 1d4 |
| Pirate Staff | 12 | Common | 1d4 |
| Purgatory Emissary's Staff | 12 | Rare | 1d4 |
| Ringmaster's Staff (Greater) | 12 | Uncommon | 1d4 |
| Snowcaster's Staff | 12 | Rare | 1d4 |
| Socialite Staff | 12 | Common | 1d4 |
| Staff of Air (Major) | 12 | Common | 1d4 |
| Staff of Arcane Might | 12 | Rare | 1d4 |
| Staff of Earth (Major) | 12 | Common | 1d4 |
| Staff of Fire (Major) | 12 | Common | 1d4 |
| Staff of Healing (Major) | 12 | Common | 1d4 |