Item: Mentalist's Staff (Major)
This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Daze
- 1st Mindlink Phantom Pain
- 2nd Paranoia
- 3rd Hypercognition Phantom Pain
- 4th Rewrite Memory Telepathy
- 5th Hallucination Phantom Pain Synaptic Pulse
Craft Requirements Supply one casting of all listed levels of all listed spells.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Animal Staff (Major) | 12 | Common | 1d4 |
| Arboreal Staff | 12 | Rare | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 1d4 |
| Composer Staff (Major) | 12 | Common | 1d4 |
| Gambler's Staff | 12 | Uncommon | 1d4 |
| Librarian Staff (Greater) | 12 | Common | 1d4 |
| Pirate Staff | 12 | Common | 1d4 |
| Purgatory Emissary's Staff | 12 | Rare | 1d4 |
| Ringmaster's Staff (Greater) | 12 | Uncommon | 1d4 |
| Snowcaster's Staff | 12 | Rare | 1d4 |
| Socialite Staff | 12 | Common | 1d4 |
| Staff of Air (Major) | 12 | Common | 1d4 |
| Staff of Arcane Might | 12 | Rare | 1d4 |
| Staff of Earth (Major) | 12 | Common | 1d4 |
| Staff of Fire (Major) | 12 | Common | 1d4 |
| Staff of Healing (Major) | 12 | Common | 1d4 |
| Staff of Impossible Visions (Greater) | 12 | Uncommon | 1d4 |
| Staff of the Black Desert | 12 | Uncommon | 1d4 |
| Staff of the Desert Winds (Greater) | 12 | Common | 1d4 |