Item: Staff of the Desert Winds (Greater)
This crooked staff is made from twisting acacia wood and has a sphere of rough sandstone embedded in the top, to channel the magic of the desert. When wielding this staff in deserts, you gain a +1 circumstance bonus to Survival checks to Subsist, Track, and Cover Tracks.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from the staff's list.
Cantrip Know The Way
4th Fire Shield
5th Elemental Form (air or fire only)
Craft Requirements Supply one casting of all listed levels of all listed spells
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Animal Staff (Major) | 12 | Common | 1900 gp | 1d4 |
| Arboreal Staff | 12 | Rare | - | 1d4 |
| Atmospheric Staff (Greater) | 12 | Uncommon | 1900 gp | 1d4 |
| Birchstaff (Major) | 12 | Common | 1800 gp | 1d4 |
| Boreal Staff (Greater) | 12 | Common | 2750 gp | 1d4 |
| Composer Staff (Major) | 12 | Common | 1800 gp | 1d4 |
| Corrosive Staff (Major) | 12 | Common | 1800 gp | 1d4 |
| Gambler's Staff | 12 | Uncommon | 2000 gp | 1d4 |
| Librarian Staff (Greater) | 12 | Common | 1750 gp | 1d4 |
| Memento Mori Staff | 12 | Uncommon | 2000 gp | 1d4 |
| Mentalist's Staff (Major) | 12 | Common | 1800 gp | 1d4 |
| Pirate Staff | 12 | Common | 2000 gp | 1d4 |
| Purgatory Emissary's Staff | 12 | Rare | 1820 gp | 1d4 |
| Ringmaster's Staff (Greater) | 12 | Uncommon | 1800 gp | 1d4 |
| Snowcaster's Staff | 12 | Rare | 1800 gp | 1d4 |
| Socialite Staff | 12 | Common | 1900 gp | 1d4 |
| Staff of Air (Major) | 12 | Common | 1800 gp | 1d4 |
| Staff of Arcane Might | 12 | Rare | 1900 gp | 1d4 |
| Staff of Earth (Major) | 12 | Common | 1800 gp | 1d4 |
| Staff of Fire (Major) | 12 | Common | 1800 gp | 1d4 |