Item: Continuum Staff

TypeWeapon
Level16
Rarity
Uncommon
Base ItemStaff
CategorySimple
GroupClub
Damage1d4 bludgeoning
Price9500 gp
UsageHeld in one hand
PublicationPathfinder Impossible MagicRemaster

A looped band of copper, winding in on itself, sits atop the head of this shiny metal staff. The staff's surface seems to warp unpredictably when viewed, the reflections across the shiny surface of its length never forming the same pattern twice.


Activate—Restitch Time R (fortune, manipulate)

Frequency once per day

Trigger You would fail or critically fail an attack roll, saving throw, or skill check

Effect You briefly reverse time to fix your error. Reroll the triggering check, taking the better of the two results.


Activate Cast a Spell

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.

Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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