Item: Staff of Arcane Might (Greater)

TypeWeapon
Level16
Rarity
Rare
Base ItemStaff
CategorySimple
GroupClub
Damage1d4 bludgeoning
Price10000 gp
UsageHeld in one hand

This staff of magically hardened wood is topped with a silver sculpture depicting magical runic symbols. A staff of arcane might is a +2 greater striking staff.


Activate—Sunder 2 (death, force, manipulate)

Effect You destroy the staff, unleashing a blast of arcane power in a @Template[cone|distance:30], dealing 2d8 force damage per charge remaining in the staff with a DC 35 Basic Reflex save.


Activate Cast a Spell

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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