Item: Cythbikian Staff
The Cythbikian staff is a gnarled length of rotting wood, riddled with mold and fungal growths. Originally called the Zibikian staff in honor of its creator, the green man Zibik, with whom Ghorus communed before magically receiving this staff. Ghorus spent years using samples of the staff's spores to invent weapons for his war against Taldor.
When you invest this staff, a thin layer of fungi grows on your hands, remaining until your next daily preparations. If an enemy takes damage from any of the spells you cast by the Cythbikian staff, this fungus spreads up your arms, and you gain temporary Hit Points equal to double that spell's level. These temporary Hit Points last 10 minutes.
Activate—Rule by Roots 3 (fungus, manipulate)
Frequency once per week
Effect You plunge the Cythbikian staff into the earth, causing a vast fungal network to spread out from the staff, coating the ground, plants, structures, and all creatures in a @Template[emanation|distance:100] (DC 34 Reflex avoids) until the staff is removed or 24 hours have passed. Non-magical plants in the area die. A creature covered by these fungal growths is Grabbed and controlled, physically, by the fungus, as it moves them around like a living puppet. At the beginning of a grabbed creature's turn, they can attempt to [[/act escape show-dc=all dc=34]]. On a failure, the fungus forces them to spend all of their remaining actions moving toward and attacking the nearest creature in the area using melee Strikes with any weapon at their disposal. The fungal growths pay no mind to how the bodies under their control operate, and grabbed creatures are twisted, bent, and contorted in ways that harm their body. Each round, at the end of a grabbed creature's turn, they take 8d6 bludgeoning damage from this painful manipulation (DC 34 Basic Fortitude save). A creature that successfully Escapes or is physically removed from the area is no longer grabbed or controlled. When the Cythbikian staff is removed from the ground, or after 24 hours have passed, the mold dies and this effect ends. Over the course of a week, the mold decays and fertilizes the soil, providing valuable nutrients to the soil and preparing the region for new plant growth.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Timber
- 1st Wall Of Shrubs, Wooden Fists
- 2nd Oaken Resilience, Splinter Volley
- 3rd Sudden Blight, Wall Of Thorns
- 4th Murderous Vine, Fungal Infestation
- 5th Life Draining Roots, Plant Form
- 6th Lignify, Tangling Creepers
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Beast Staff (Major) | 15 | Common | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 1d4 |
| Zombie Staff (Major) | 15 | Common | 1d4 |
| Accursed Staff (Major) | 14 | Common | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 1d4 |
| Dragonprism Staff | 14 | Common | 1d6 |
| Fluid Form Staff (Major) | 14 | Common | 1d4 |
| Guardian Staff (Major) | 14 | Common | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 1d4 |
| Poisoner's Staff (Major) | 14 | Uncommon | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 1d4 |
| Staff of Control (Major) | 14 | Uncommon | 1d4 |
| Staff of Elemental Power (Major) | 14 | Common | 1d4 |
| Staff of Final Rest (Major) | 16 | Uncommon | 1d4 |
| Staff of Healing (True) | 16 | Common | 1d4 |
| Staff of Impossible Visions (Major) | 16 | Uncommon | 1d4 |
| Staff of Metal (Major) | 14 | Common | 1d4 |
| Staff of Nature's Vengeance (Greater) | 14 | Common | 1d4 |