Item: Staff of Nature's Vengeance (Greater)
This stout staff is made from gnarled hawthorn. When used as a weapon, a staff of nature's vengeance permanently has the effects of Shillelagh.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Tangle Vine
- 1st Shocking Grasp, Spider Sting
- 2nd Floating Flame, Vomit Swarm
- 3rd Earthbind, Wall Of Thorns
- 4th Bestial Curse, Spike Stones
- 5th Toxic Cloud, Control Water
- 6th Purple Worm Sting, Tangling Creepers
Craft Requirements Supply one casting of all listed ranks of all listed spells, plus one casting of shillelagh.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Accursed Staff (Major) | 14 | Common | 4000 gp | 1d4 |
| Dragonprism Staff | 14 | Common | 4500 gp | 1d6 |
| Fey Staff (Major) | 14 | Common | 3850 gp | 1d4 |
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| Poisoner's Staff (Major) | 14 | Uncommon | 4000 gp | 1d4 |
| Staff of Control (Major) | 14 | Uncommon | 4000 gp | 1d4 |
| Staff of Elemental Power (Major) | 14 | Common | 4000 gp | 1d4 |
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| Staff of Protection (Major) | 14 | Common | 4000 gp | 1d4 |
| Staff of Providence (Major) | 14 | Common | 4100 gp | 1d4 |
| Staff of Summoning (Major) | 14 | Common | 4000 gp | 1d4 |
| Staff of the Dead (Major) | 14 | Common | 4000 gp | 1d4 |
| Staff of the Tempest (Major) | 14 | Common | 4000 gp | 1d4 |
| Staff of the Unblinking Eye (Major) | 14 | Uncommon | 4000 gp | 1d4 |
| Beast Staff (Major) | 15 | Common | 6250 gp | 1d4 |
| Cythbikian Staff | 15 | Unique | 5800 gp | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 5300 gp | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 6500 gp | 1d4 |