Item: Dragonprism Staff
A multi-hued array of scales covers a dragonprism staff, forming a gradient of color, and a dragon's claw holds a gem upon the staff's head. Dragons give allies these staves as a mark of esteem. While wielding a dragonprism staff you seem fiercer, gaining a +1 circumstance bonus to Intimidation checks to Demoralize.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Gouging Claw, Puff Of Poison
- 1st Breathe Fire, Fear
- 2nd Acid Grip, Resist Energy
- 3rd Fear, Lightning Bolt
- 4th Fly, Reflective Scales
- 5th Howling Blizzard, Summon Dragon
- 6th Dragon Form, Reflective Scales, Summon Dragon
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Accursed Staff (Major) | 14 | Common | 1d4 |
| Fluid Form Staff (Major) | 14 | Common | 1d4 |
| Guardian Staff (Major) | 14 | Common | 1d4 |
| Poisoner's Staff (Major) | 14 | Uncommon | 1d4 |
| Staff of Control (Major) | 14 | Uncommon | 1d4 |
| Staff of Elemental Power (Major) | 14 | Common | 1d4 |
| Staff of Metal (Major) | 14 | Common | 1d4 |
| Staff of Nature's Vengeance (Greater) | 14 | Common | 1d4 |
| Staff of Phantasms (Major) | 14 | Common | 1d4 |
| Staff of Protection (Major) | 14 | Common | 1d4 |
| Staff of Providence (Major) | 14 | Common | 1d4 |
| Staff of Summoning (Major) | 14 | Common | 1d4 |
| Staff of the Dead (Major) | 14 | Common | 1d4 |
| Staff of the Tempest (Major) | 14 | Common | 1d4 |
| Staff of the Unblinking Eye (Major) | 14 | Uncommon | 1d4 |
| Beast Staff (Major) | 15 | Common | 1d4 |
| Cythbikian Staff | 15 | Unique | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 1d4 |
| Zombie Staff (Major) | 15 | Common | 1d4 |