Item: Staff of Providence (Major)
A large, stylized symbol of an eye adorns the top of this wooden staff, representing the watchful eye of the divine powers. The bearer of the staff can guide and protect, seeing bounties and tragedies that could befall them in the future. When wielding this staff, you gain a +1 item bonus to Survival checks to Sense Direction or Subsist and to Religion checks to Recall Knowledge.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Guidance
- 1st Bless, Create Water
- 2nd Augury, Create Food, See The Unseen, Status
- 3rd Safe Passage, Wanderer's Guide
- 4th Cleanse Affliction, Dispelling Globe, Status
- 5th Dispelling Globe, Scouting Eye, See The Unseen
- 6th Dispelling Globe, Scintillating Safeguard, Truesight
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Accursed Staff (Major) | 14 | Common | 1d4 |
| Dragonprism Staff | 14 | Common | 1d6 |
| Fluid Form Staff (Major) | 14 | Common | 1d4 |
| Guardian Staff (Major) | 14 | Common | 1d4 |
| Poisoner's Staff (Major) | 14 | Uncommon | 1d4 |
| Staff of Control (Major) | 14 | Uncommon | 1d4 |
| Staff of Elemental Power (Major) | 14 | Common | 1d4 |
| Staff of Metal (Major) | 14 | Common | 1d4 |
| Staff of Nature's Vengeance (Greater) | 14 | Common | 1d4 |
| Staff of Phantasms (Major) | 14 | Common | 1d4 |
| Staff of Protection (Major) | 14 | Common | 1d4 |
| Staff of Summoning (Major) | 14 | Common | 1d4 |
| Staff of the Dead (Major) | 14 | Common | 1d4 |
| Staff of the Tempest (Major) | 14 | Common | 1d4 |
| Staff of the Unblinking Eye (Major) | 14 | Uncommon | 1d4 |
| Beast Staff (Major) | 15 | Common | 1d4 |
| Cythbikian Staff | 15 | Unique | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 1d4 |
| Zombie Staff (Major) | 15 | Common | 1d4 |