Item: Zombie Staff (Major)
A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action.
- Cantrip Protect Companion
- 1st Necromancer's Generosity, Summon Undead
- 2nd Final Sacrifice, Summon Undead
- 3rd Bind Undead, Necromancer's Generosity, Summon Undead
- 4th Final Sacrifice, Summon Undead, Talking Corpse
- 5th Necromancer's Generosity, Summon Undead
- 6th Final Sacrifice, Necrotize, Summon Undead
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Beast Staff (Major) | 15 | Common | 6250 gp | 1d4 |
| Cythbikian Staff | 15 | Unique | 5800 gp | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 5300 gp | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 6500 gp | 1d4 |
| Accursed Staff (Major) | 14 | Common | 4000 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Dragonprism Staff | 14 | Common | 4500 gp | 1d6 |
| Fey Staff (Major) | 14 | Common | 3850 gp | 1d4 |
| Fluid Form Staff (Major) | 14 | Common | 4000 gp | 1d4 |
| Guardian Staff (Major) | 14 | Common | 4000 gp | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |
| Poisoner's Staff (Major) | 14 | Uncommon | 4000 gp | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 8500 gp | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 10000 gp | 1d4 |
| Staff of Control (Major) | 14 | Uncommon | 4000 gp | 1d4 |
| Staff of Elemental Power (Major) | 14 | Common | 4000 gp | 1d4 |
| Staff of Encroaching Shadows (Major) | 16 | Uncommon | 9100 gp | 1d4 |
| Staff of Final Rest (Major) | 16 | Uncommon | 9000 gp | 1d4 |
| Staff of Healing (True) | 16 | Common | 9200 gp | 1d4 |