Item: Zombie Staff (Major)

TypeWeapon
Level15
Rarity
Common
Base ItemStaff
CategorySimple
GroupClub
Damage1d4 bludgeoning
Price5600 gp
UsageHeld in one hand
PublicationPathfinder Treasure Vault (Remastered)Remaster

A zombie staff is etched with the rotting visage of an undead humanoid grimacing in terror and dismay carved atop it. The staff's summon undead spells can summon only undead that have flesh and an Intelligence modifier of –4 or lower.

Activate Cast a Spell


Effect You expend a number of charges from the staff to cast a spell from its list. If you cast summon undead, you can also cast protect companion on the resulting minion as a free action.


Craft Requirements Supply one casting of all listed ranks of all listed spells.


Trait Effects

Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.

Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.


Critical Specialisation Effects

Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.

Club: You knock the target away from you up to 10 feet. This is forced movement.


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