Item: Staff of the Black Desert (Greater)
This rough metal staff is pitted and sandblasted, with thousands of nigh-imperceptible sand crystals embedded in its surface.
While carrying the staff, you gain a +2 circumstance bonus to Occultism checks to identify aberrations and oozes native to the Darklands.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Know The Way
- 1st Create Water Cleanse Cuisine Phantasmal Minion
- 2nd Darkvision Environmental Endurance
- 3rd Earthbind Cleanse Affliction Wanderer's Guide
- 4th Air Walk Mirage Rope Trick
- 5th Pillars Of Sand Illusory Disguise
- 6th Purple Worm Sting Summon Entity
- 7th Blightburn Blast Control Sand Unfettered Pack
Craft Requirements Supply one casting of all listed levels of all listed spells.
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Damage |
|---|---|---|---|
| Atmospheric Staff (Major) | 16 | Uncommon | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 1d4 |
| Staff of Final Rest (Major) | 16 | Uncommon | 1d4 |
| Staff of Healing (True) | 16 | Common | 1d4 |
| Staff of Impossible Visions (Major) | 16 | Uncommon | 1d4 |
| Staff of Power | 16 | Rare | 1d4 |
| Staff of the Desert Winds (Major) | 16 | Common | 1d4 |
| Beast Staff (Major) | 15 | Common | 1d4 |
| Boreal Staff (Major) | 17 | Common | 1d4 |
| Celestial Staff | 17 | Uncommon | 1d4 |
| Chronomancer Staff | 17 | Rare | 1d4 |
| Cythbikian Staff | 15 | Unique | 1d4 |
| Hell Staff | 17 | Uncommon | 1d4 |
| Spy Staff (Major) | 15 | Uncommon | 1d4 |
| Staff of Nature's Cunning (Major) | 15 | Common | 1d4 |
| Wyrm Drinker | 17 | Unique | 1d4 |
| Zombie Staff (Major) | 15 | Common | 1d4 |
| Accursed Staff (Major) | 14 | Common | 1d4 |