Item: Wyrm Drinker
This staff is made from the femur of a gold dragon wrapped in the multicolored scales of every type of chromatic and metallic dragon. When wielding this staff, you gain a +1 circumstance bonus to skill checks to Coerce, Make An Impression, Request, or Lie to dragons and creatures with strong draconic ties (such as kobolds, dragon instinct barbarians, and draconic sorcerers).
Activate 2 command, Interact
Frequency once per day
Effect Attempt a melee Strike with Wyrm Drinker. If your target is a dragon or a creature with a strong draconic tie, such as a kobold, and you damage the target, the target is Drained 2, or Drained 4 on a critical hit.
Activate Cast A Spell
Effect You expend a number of charges from the staff to cast a spell from this list.
- 2nd Illusory Creature (Dragons Only)
- 4th Reflective Scales
- 5th Summon Dragon
- 6th Dragon Form, Summon Dragon
- 7th Summon Dragon
Trait Effects
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Staff: This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
Two-Hand: This weapon can be wielded with two hands to change its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice.
Critical Specialisation Effects
Certain effects can grant you benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialisation effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialisation effect of your weapon.
Club: You knock the target away from you up to 10 feet. This is forced movement.
Related Items
| Name | Level | Rarity | Price | Damage |
|---|---|---|---|---|
| Boreal Staff (Major) | 17 | Common | 13500 gp | 1d4 |
| Celestial Staff | 17 | Uncommon | 14000 gp | 1d4 |
| Chronomancer Staff | 17 | Rare | 15000 gp | 1d4 |
| Hell Staff | 17 | Uncommon | 13000 gp | 1d4 |
| Atmospheric Staff (Major) | 16 | Uncommon | 8900 gp | 1d4 |
| Continuum Staff | 16 | Uncommon | 9500 gp | 1d4 |
| Lyrakien Staff (Major) | 16 | Common | 8600 gp | 1d4 |
| Spellstriker Staff (Major) | 16 | Common | 8500 gp | 1d4 |
| Staff of Arcane Might (Greater) | 16 | Rare | 10000 gp | 1d4 |
| Staff of Encroaching Shadows (Major) | 16 | Uncommon | 9100 gp | 1d4 |
| Staff of Final Rest (Major) | 16 | Uncommon | 9000 gp | 1d4 |
| Staff of Healing (True) | 16 | Common | 9200 gp | 1d4 |
| Staff of Impossible Visions (Major) | 16 | Uncommon | 10000 gp | 1d4 |
| Staff of Nature's Vengeance (Major) | 18 | Common | 24000 gp | 1d4 |
| Staff of Power | 16 | Rare | 10000 gp | 1d4 |
| Staff of the Black Desert (Greater) | 16 | Uncommon | 9500 gp | 1d4 |
| Staff of the Desert Winds (Major) | 16 | Common | 10000 gp | 1d4 |
| Staff of the Dreamlands (Major) | 18 | Uncommon | 24000 gp | 1d4 |
| Beast Staff (Major) | 15 | Common | 6250 gp | 1d4 |
| Cythbikian Staff | 15 | Unique | 5800 gp | 1d4 |